Source Engine color codes
Source Engine color reference with HEX rows for Valve engine UI mockups and documentation.
What are Source Engine color codes?
Source Engine is a Valve engine UI reference for designers matching HUDs, menus, and chat overlays. Hammer grid greys, compile log greens, and VGUI tan panels. Common rows map primary, secondary, and accent to copy-ready HEX for mockups.
Working with Source Engine colors
Game developers, server admins, and streamers use Source Engine color tokens for chat formatting, UI skins, plugin configs, and overlay graphics. Below are 6 reference swatches with copy-ready HEX and format-specific code columns where applicable.
Values are sRGB approximations—engines, shaders, and terminal themes may remap colors. Paste codes into your project, then preview in-engine. For accessible HUD text, check contrast with our contrast checker.
Browse all gaming color references or build harmonies from a base with the color harmony tool.
Source Engine colors — FAQ
Are Source Engine HEX values exact in-game?
Rendering depends on theme, gamma, and shaders. HEX here is a web-friendly reference for mockups, wikis, and CSS overlays—not a guarantee of in-client pixels.
What does the code column mean on Source Engine?
It may show Minecraft § codes, Roblox BrickColor IDs, ANSI SGR numbers, or engine-specific tokens—copy the chip to paste into configs, plugins, or terminal themes.
Can I use Source Engine colors commercially?
Game names and marks belong to their publishers. Follow each platform’s fan content, modding, and streaming policies before selling assets that mimic official palettes.
How do I test Source Engine palettes for readability?
Pair text and icon colors through the WCAG contrast checker, especially for chat, subtitles, and small HUD labels.